← All game guides
🔐

Party Games

How to play Password

Use a one-word clue to help your partner name a password. The same secret passes between teams, losing value after each unsuccessful clue.

4 players20–45 minAge 10+ suggested

By K.R. · Sources and editorial process

Game-night tools

What you need

Classic Password cards and revealers, scoring indicator and score pad

Set up the game

  1. Make two partnerships, each with an A and B player. Both A players see the A list, hidden from both B players; reverse for the B list.
  2. Start A word 1 at value 10. Alternate which pair gives clues and which team receives first opportunity on successive passwords.

Playing Password

  1. Give one non-hyphenated clue word; your partner makes one guess. No pantomime, spelling or part/form of the password. Proper names may be clues.
  2. If incorrect, lower the value by one and let the opposing giver try with their partner. Previous clues and guesses remain public information.
  3. A correct password earns its current value. After ten failed clues, nobody scores that word.
  4. Switch giver/receiver roles for B word 1, then continue A word 2, B word 2 and onward. Each list’s fifth word scores double the current value.
  5. After B word 5, total both partners’ points. Higher team total wins; a tie can remain shared.

Why the third clue earns eight

The password is “umbrella.” Team A clues “rain,” but hears “coat.” Team B clues “parasol,” but hears “shade.” Team A then clues “canopy” and receives “umbrella.” Three clues were used, so the award is eight. If this were a fifth-list password, the same indicator position would award sixteen. Record the word’s value before moving to the next list.

Settle compound-word disputes consistently

The printed game checks a disputed two-word or hyphenated clue against a dictionary and awards the current value to the side that was right. Keep one shared reference ready. With homemade lists, agree compound spelling and an endpoint first. Do not import a television bonus round or a different edition’s match target without saying so.

Beginner decisions

  • Choose a direct meaning your partner recognizes. An obscure association can waste the high-value first opportunity even if it feels clever.
  • Use an incorrect answer as information. A later clue should narrow the interpretation instead of repeating the same broad association.

Common rule mix-ups

  • Adding a sentence around an emphasized single word.
  • Doubling the fifth clue rather than the fifth password on each list.

Questions about this game

May a clue be repeated?

Yes, by either giver. Voice inflection and facial expression are allowed in this edition; gestures are not.

What if the guess is a grammatical form?

The printed game permits one correction to the exact password. If it fails, neither team scores that word.

Sources and edition notes

Endless Games classic home Password: four-player partner game, two five-word lists, double-value fifth words. Not the Neal.fun browser puzzle.

Sources and stated format checked October 14, 2026. This records a document check, not a claim of hands-on testing.

Report a rule or edition correction →

Try another game