Uno
Match the discard, manage action cards, and empty your hand. A round ends when someone goes out; the classic match is a race to 500 points.
Read researched guide →★ LEARN ANY GAME, ONE MOVE AT A TIME
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Match the discard, manage action cards, and empty your hand. A round ends when someone goes out; the classic match is a race to 500 points.
Read researched guide →Gather and craft in Survival, or build freely in Creative. Minecraft has goals you choose, not a mandatory final score.
Read researched guide →One person chases and touches another player, who becomes the next chaser in this simple no-score format.
Read researched guide →Ask for a rank you hold, collect sets of four, and finish with more completed books than anyone else.
Read researched guide →Be the first player to connect four matching discs horizontally, vertically, or diagonally.
Read researched guide →Drive a rocket-powered car to put the ball into the opposing goal while protecting your own.
Read researched guide →Buy and trade properties, collect rent, and manage cash until every other player is bankrupt. Completing a color group lets you develop it, but expensive buildings can leave you short of money.
Read researched guide →Capture all opposing pieces or leave your opponent without a legal move.
Read researched guide →Build crossword-style words and earn more points than the other players.
Read researched guide →Use private card evidence to identify one suspect, one weapon and one room hidden in the case-file envelope. Movement creates opportunities to ask questions; careful notes make those questions useful.
Read researched guide →Take turns placing X and O in a three-by-three grid; three of your marks in one line wins.
Read researched guide →Build four suit foundations from ace to king by moving cards among seven tableau columns and a stock. This is Klondike, one particular solitaire game.
Read researched guide →Reveal cards simultaneously; the higher rank takes the exposed cards. A tied rank triggers a war for the pile.
Read researched guide →Match the discard by suit or rank, use an eight to name a new suit, and empty your hand.
Read researched guide →Build the best five-card hand through one exchange of cards and two betting rounds. Use counters with no cash value while learning.
Read researched guide →One seeker counts while everyone else hides, then searches within an agreed safe area.
Read researched guide →Advance only while the caller says 'Green light'; stop when the caller switches to 'Red light.'
Read researched guide →Toss a marker onto the next numbered square, hop the course without touching its square, and retrieve it on the way back.
Read researched guide →Alternate four bag tosses per side, cancel each side's points against the other, and reach 21 at the end of an inning.
Read researched guide →Walk around a circle of chairs while music plays; sit when it stops. One player without a seat leaves each round.
Read researched guide →Turn a secret clue into a drawing your team can identify. In the DKD47 board edition, correct guesses earn movement and another clue.
Read researched guide →One player thinks of an answer; the others ask up to 20 yes-or-no questions to identify it.
Read researched guide →Reveal rock, paper or scissors together: rock beats scissors, scissors beats paper, and paper beats rock.
Read researched guide →Follow the leader's instruction only when it begins with 'Simon says.'
Read researched guide →Drop onto the island, gather equipment, move inside the shrinking safe zone, and outlast the opposing players or teams.
Read researched guide →Race in Mario Kart 8 Deluxe, use items and driving techniques, and earn the most Grand Prix points across four courses.
Read researched guide →Crewmates complete tasks and identify Impostors; Impostors sabotage, deceive and eliminate enough Crewmates to win.
Read researched guide →Navigate a Roblox obstacle course by jumping between platforms, avoiding hazards and reaching the final platform.
Read researched guide →Cross into the opposing team's territory, take its flag, and return it to your own side without being tagged.
Read researched guide →Serve and return a bouncing ball among four squares; a fault sends a player to the end of the waiting line.
Read researched guide →Mark called letter-number pairs on a 5×5 card and call Bingo on a completed row, column or diagonal.
Read researched guide →Race fifteen checkers around the points into your home board and bear them all off first, while blocking and hitting the opponent.
Read researched guide →Connect matching tile ends without drawing from the reserve; pass if blocked and score by the pips left in opponents' hands.
Read researched guide →Draw and discard while building sets of equal ranks or same-suit runs; empty your hand to end the deal.
Read researched guide →Avoid taking penalty cards in tricks; the lowest cumulative score wins when a player reaches the agreed target.
Read researched guide →Predict your tricks, follow suit, and use spades as trumps. Partners combine their bids and try to reach the target without accumulating too many overtricks.
Read researched guide →Locate a hidden fleet by calling grid coordinates. Record every hit and miss, work out ship directions, and sink all five enemy ships before your own fleet is lost.
Read researched guide →Remove one block at a time from below the highest complete layer and stack it on top without toppling the tower.
Read researched guide →Follow colors and pictures along the path to the castle. This guide teaches the A4813 spinner edition and identifies where card editions differ.
Read researched guide →One walker taps seated players until naming a goose; the goose chases the walker around the circle.
Read researched guide →Kick a rolled ball and run bases while the fielding team tries to record outs; score by reaching home.
Read researched guide →Roll or toss larger balls toward the small pallina; score for balls nearer than the opponent's best after a frame.
Read researched guide →Qualify through changing obstacle and survival rounds until a final determines the winner.
Read researched guide →Build a life on a deserted island by collecting materials, crafting, decorating and befriending residents at your own pace.
Read researched guide →Prepare, cook, plate and serve orders together against the kitchen timer to earn enough stars to progress.
Read researched guide →Fill a 9×9 grid so each row, column and 3×3 box contains the digits 1 through 9 exactly once.
Read researched guide →Attack or defend a bomb site with a five-agent team; win rounds through the Spike objective or eliminating the opposition.
Read researched guide →Choose a Legend, drop with your squad, gather equipment and survive the closing Ring to be the last squad standing.
Read researched guide →Drop into Warzone Battle Royale, loot weapons and cash, stay ahead of the gas and outlast other squads.
Read researched guide →In Summoner's Rift, help a five-champion team destroy the enemy Nexus by clearing lanes and structures.
Read researched guide →Grow crops, fish, mine and build relationships on a farm with open-ended goals and seasonal choices.
Read researched guide →Explore a generated world, craft better equipment, build safe housing and progress through boss encounters.
Read researched guide →Collect resources from dice rolls, trade and build roads, settlements and cities to reach ten victory points.
Read researched guide →Fill intersecting answer words from numbered clues; crossings constrain each letter.
Read researched guide →Work with a squad to complete mission objectives, call support equipment and extract before the mission ends.
Read researched guide →Explore the Lands Between, develop a Tarnished character and overcome major bosses on a path toward an ending.
Read researched guide →Play the single-player story of Michael, Franklin and Trevor through missions, driving and open-world exploration.
Read researched guide →Guide V through Night City's story and side jobs, using combat, stealth and hacking according to your character build.
Read researched guide →Create a Guardian, learn weapons and abilities, then choose quests and cooperative activities from the Director.
Read researched guide →In Halo Infinite multiplayer, complete the selected mode's objective using shields, weapons, equipment and teamwork.
Read researched guide →In bomb-defusal mode, attackers try to plant and detonate the bomb while defenders prevent or defuse it over economic rounds.
Read researched guide →In a five-hero team, push through enemy defenses and destroy the opposing Ancient.
Read researched guide →Create Sims, build homes and direct their everyday choices in an open-ended life simulation.
Read researched guide →Explore Paldea, catch and train Pokémon, and progress through three intertwined story paths.
Read researched guide →Launch opponents beyond a stage boundary while protecting your own fighter and remaining stocks.
Read researched guide →Explore Hyrule and its sky and depths, solve shrines, make devices, and pursue the main story at your own pace.
Read researched guide →Reinforce, attack and fortify territories while pursuing the conquest objective of the chosen Risk edition.
Read researched guide →Connect North American cities with train routes, complete destination tickets and finish with the most points.
Read researched guide →Extend a shared landscape with tiles and use limited meeples to score roads, cities, monasteries and fields.
Read researched guide →Move your four pawns from Start around the board and exactly into Home before opponents do.
Read researched guide →Play cards to claim spaces and complete the required straight lines of five chips.
Read researched guide →Use action cards to avoid drawing an Exploding Kitten and be the last player still in.
Read researched guide →Choose trump with a partner and take at least three of five tricks to score as the makers.
Read researched guide →Guess the displayed word from friends’ clues before a short phone timer expires.
Read researched guide →Follow spinner calls to place a hand or foot on colored circles while staying balanced.
Read researched guide →Pitch shoes toward a stake and score ringers or the closest qualifying shoes over successive innings.
Read researched guide →Throw bolas at a ladder target and score those still hanging on its rungs after a round.
Read researched guide →Find each listed word in a grid along permitted straight directions and mark it off.
Read researched guide →Build sets and runs in a ten-card hand, reduce unmatched deadwood, then knock or go gin.
Read researched guide →Discard matching pairs and avoid holding the sole unmatched queen when all pairs are gone.
Read researched guide →Reveal cards in turn and call Snap when the exposed ranks match to collect the active piles.
Read researched guide →Peg points while playing cards, then count hands and the dealer’s crib to reach 121 first.
Read researched guide →Build a legal scored hand through draws, discards and calls. Riichi needs a qualifying yaku, not merely four groups and a pair.
Read researched guide →Sow stones around two rows of pits, earn extra turns and captures, and finish with more stones in your store.
Read researched guide →Place discs to bracket and flip opposing lines; have more of your color when neither player can move.
Read researched guide →Ask yes-or-no questions to identify the opponent’s secret character before they identify yours.
Read researched guide →Collect six cheese wedges while the trap threatens to steal them back. Being caught costs cheese; it does not eliminate you.
Read researched guide →Remove the indicated ailment without touching the metal rim, and collect the highest total card value. This guide uses the 2021 B2176 card-passing rules.
Read researched guide →Write unique category answers beginning with a shared letter. Matching answers in the same category cancel each other.
Read researched guide →Describe a secret word without using its forbidden clues. Correct guesses score for your team; skipped and penalized cards score for the opposition.
Read researched guide →Choose between two hypothetical options and explain your preference. This is a conversation game without a required correct answer.
Read researched guide →Share three statements about yourself and let the group identify the one invented statement.
Read researched guide →Dance while music plays, then hold still when it stops. This version keeps everyone involved rather than eliminating dancers.
Read researched guide →Work through a prepared list by finding permitted objects or observations within a defined area.
Read researched guide →Cooperate to move a team between marked zones using the permitted stepping surfaces without touching the floor.
Read researched guide →Pass a beanbag between alternating runners and keep the team moving until time is called. This format has no winning score.
Read researched guide →Pull together to move the rope’s center marker across your team’s target line.
Read researched guide →One player hides; each finder quietly joins the hiding group until everyone has found it.
Read researched guide →One player locates others by their spoken replies and gently tags someone to pass on the role.
Read researched guide →Serve diagonally, observe the two-bounce rule and win rallies with controlled returns. This guide teaches doubles with traditional side-out scoring to 11, win by two.
Read researched guide →Play from each tee to its target in as few throws as possible, adding penalties to determine the lowest total score.
Read researched guide →Turn over two cards at a time, keep matching pairs and collect more pairs than the other players.
Read researched guide →Add one grid edge at a time, claim squares you close and take another move after completing a box.
Read researched guide →Flick a paper triangle toward the far table edge, trying to leave it partly overhanging without falling off.
Read researched guide →Draft tiles into pattern lines, then transfer completed lines to a scoring wall. Overflow creates penalties.
Read researched guide →Cooperate to discover four cures before outbreaks, cube shortages or the player deck defeat everyone.
Read researched guide →Give meaning-based word clues that lead teammates to friendly agents while avoiding the assassin.
Read researched guide →Blend an illustrated card with decoys under an evocative clue. The storyteller wants some, but not all, players to identify it.
Read researched guide →Acquire permanent gem discounts, purchase prestige cards and attract nobles. Fifteen prestige triggers a last round, not an instant win.
Read researched guide →Draft a city over three Ages, building production, commerce, military, science and your wonder.
Read researched guide →Buy cards into your own deck, improve its purchasing power and turn it into victory points before the supply ends.
Read researched guide →Place family members on scarce actions, develop a farm and feed the household through fourteen rounds.
Read researched guide →Build bird habitats that produce food, eggs and cards while scoring birds, bonuses and four round goals.
Read researched guide →Run a corporation, raise global parameters and earn points through terraforming, projects, milestones, awards and tiles.
Read researched guide →Travel through a fictional career and family life, collecting cash and hidden-value LIFE tiles. The largest final dollar total wins.
Read researched guide →Collect six different category wedges, then answer a final question selected by opponents.
Read researched guide →Build lines sharing one color or one shape. Score all affected lines and complete six-tile Qwirkles.
Read researched guide →Place irregular pieces while linking your own color by corners and keeping room for later shapes.
Read researched guide →Race four pegs around the board into your protected finish, bumping opponents Home when you land on them.
Read researched guide →Follow numbered squares to one hundred. Ladder bottoms lift you; chute tops send you down.
Read researched guide →Hide your army’s ranks, uncover the opponent’s defenses and capture their flag or leave them without a legal move.
Read researched guide →Use exact-color and misplaced-color feedback to deduce a hidden five-peg code. This guide explicitly teaches Advanced Mastermind.
Read researched guide →Bring all four pawns home using die counts, captures, safe spaces and blockades. Home requires exact movement, and one finished pawn does not end the race.
Read researched guide →Race ten marbles to the opposite star point. Jump chains accelerate movement, but jumped marbles remain and no pieces become kings.
Read researched guide →Buy plants, fuel them and connect cities. Most cities actually powered at the finish wins; the largest network alone is insufficient.
Read researched guide →Factions pursue different scoring engines on one woodland map. The usual race ends immediately at thirty points; shared geography does not mean identical turns.
Read researched guide →Cooperate as spirits to drive off Invaders before Blight, lost Presence or the Invader deck defeats the island. Fast and slow timing makes planning essential.
Read researched guide →Build an economic engine, spread control and achieve stars, then convert your position into fortune. The sixth star ends play but does not guarantee victory.
Read researched guide →Beat the dealer’s total without exceeding 21. Each player competes separately against the dealer, not against other players.
Read researched guide →Partners bid a contract and try to take its promised tricks. Declarer controls their own hand and exposed dummy; defenders cooperate without revealing their cards.
Read researched guide →Build equal-rank partnership melds, complete seven-card canastas and score more than opponents. Prove the top discard can be melded before taking the pile.
Read researched guide →Watch the central pile and claim it by slapping a jack first. Collecting every card wins; numerical card values never become points.
Read researched guide →Build four cards of one rank while watching for the first spoon to disappear. After that first grab, every player races for a spoon, whatever their cards show.
Read researched guide →Race simultaneously to play your hand and personal stock onto either center pile, one rank higher or lower. Colors and suits do not restrict a move.
Read researched guide →Empty your hand onto shared descending, alternating-color piles. Kings open corner spaces; moving complete piles creates room to release awkward cards.
Read researched guide →Turn cards in order, survive face-card challenges and interrupt with a valid slap. Win by collecting the deck rather than adding card values.
Read researched guide →Shed cards by beating the previous single or equal-rank set. Finishing order determines the next round’s President and other ranks.
Read researched guide →Predict whether Player or Banker finishes nearer nine, or whether they tie. Those names identify hands, not a requirement to bet on yourself.
Read researched guide →Win the pot with the best five-card hand or by being the sole player who has not folded. Use zero, one or both private cards.
Read researched guide →Develop Pokémon, attach Energy and use attacks to take your Prize cards. This is an introduction to the physical game; collecting rare cards is separate from building a playable deck.
Read researched guide →Use lands for mana, cast spells and attack with creatures. Reducing the opponent to zero life is the usual victory route, but precise card text and other loss conditions matter.
Read researched guide →Summon monsters and use Spells/Traps to reduce the opponent’s Life Points to zero. Card-specific effects and response timing are essential; high Attack alone does not define a strong deck.
Read researched guide →Play every card in your personal stockpile before anyone else. Shared building piles climb from 1 to 12; four personal discard piles store cards for later.
Read researched guide →Pass sketchbooks through alternating drawings and guesses, then reveal how the idea changed. Scoring is optional; artistic skill is not a prerequisite.
Read researched guide →Choose the response you think this judge will find best described by the green word. Preference and persuasion decide the round, not a dictionary answer.
Read researched guide →Players submit response cards and a rotating judge selects the funniest combination. The adult deck is a different product from Family Edition.
Read researched guide →Give clues until your team says the displayed answer, then pass to the opposition. Avoid holding the unit at the buzzer.
Read researched guide →Identify the two hidden Mafia before they control the vote. The Mafia know each other; six townspeople must find them through discussion.
Read researched guide →One hidden-role night leads to one discussion and one vote. Track final cards: a swap can change which team you should help.
Read researched guide →Guess the same bowl of answers three times under changing clue restrictions. Early descriptions create memories for later gestures and one-word clues.
Read researched guide →Use a one-word clue to help your partner name a password. The same secret passes between teams, losing value after each unsuccessful clue.
Read researched guide →Identify famous people and fictional characters across three passes through the same name pool. Later rounds depend on memories formed earlier.
Read researched guide →Whisper a message through the group and compare the ending with the original. This circle activity has no points, elimination or individual winner.
Read researched guide →Pass, dribble and shoot the whole ball across the opposing goal line, between the posts and below the crossbar. More goals wins; an ordinary match can end drawn.
Read researched guide →Create legal shots at the opposing basket and stop opponents doing the same. This guide uses international five-a-side timing and scoring.
Read researched guide →Bat and run first, second, third and home to score. The fielding team tries to make three outs before changing to batting.
Read researched guide →Keep the ball off your floor and return it legally into the opposing court. Every rally earns a point; receiving teams rotate when gaining service.
Read researched guide →Hit over the net into the singles court so opponents cannot return legally. Points build games, games build sets, and two sets win this match format.
Read researched guide →Serve diagonally and return the shuttle over the net without a bounce. Every rally scores for its winner, regardless of who served.
Read researched guide →Eliminate all six opponents with live throws and catches to win a set. Set wins, rather than total players hit, determine the match score.
Read researched guide →Bat into distance zones and track imaginary runners. This manufacturer format removes base running, walks and bunting; it is different from many modern league games.
Read researched guide →Move the ball through passes and handoffs to score touchdowns while defenders end plays by pulling flags. Blocking and tackling are prohibited.
Read researched guide →Catch a teammate’s pass in the attacking end zone for a goal. You may pass in any direction but cannot run while holding the disc.
Read researched guide →Hide from a finder, race to the central can when spotted, and free captured players with an unnoticed kick. This is a hiding-and-rescue game, not a team scoring sport.
Read researched guide →Guide both of your team’s balls through fourteen ordered wicket passages and the two stakes. Bonus shots let accurate play link several moves together.
Read researched guide →Slide pucks toward the far end and outdistance the opposing color. Only one side scores in a frame, using its pucks beyond the opponent’s deepest puck.
Read researched guide →Serve down onto the circular net, then use up to three touches per team to return it. After service there are no court sides: play moves around the set.
Read researched guide →Throw a disc toward a goal while your partner redirects it. Reach exactly 21 through ordinary scoring, or land a direct unassisted entry for an instant win.
Read researched guide →Collect Stars while traveling a board and earning coins from spaces and minigames. Stars decide the winner; coins break a Star tie.
Read researched guide →Run and jump through Flower Kingdom courses, collect Wonder Seeds, and open the route toward Bowser. Wonder Flowers can transform a course’s movement and scenery.
Read researched guide →Explore real locations, catch Pokémon and develop a collection. This ongoing game has research and battle goals rather than one universal score or final winner.
Read researched guide →Gather materials, craft equipment and build a base with captured Pals. Exploration, bosses and production offer progression goals rather than a universal points contest.
Read researched guide →Explore Teyvat, follow quests and switch characters to combine elemental abilities. Story and exploration progress replace a single universal winning score.
Read researched guide →Coordinate hero abilities to complete map objectives. Eliminations create openings, but objective progress decides ordinary matches.
Read researched guide →Attackers plant and protect a defuser; defenders prevent the plant or disable the activated device.
Read researched guide →Survivors repair generators and escape while a Killer hunts and sacrifices them. Individual escapes and deaths can coexist in one trial.
Read researched guide →Sail, solve voyage clues, recover loot and sell it. This ongoing pirate sandbox has no single final winner.
Read researched guide →Explore planets, maintain equipment, gather materials and travel between systems. Story, trade and building provide goals without a universal winning score.
Read researched guide →Guide a civilization through research, diplomacy and conflict to meet an enabled victory before another leader.
Read researched guide →Build an economy and army, then complete an enabled victory before the opponent. Orders happen in real time, not alternating turns.
Read researched guide →Learn a class and complete quests across Azeroth. Individual activities have objectives, but the persistent world has no single winning score.
Read researched guide →Follow the main scenario, develop a job and cooperate in duties. Each quest and dungeon has an objective; the world has no final universal score.
Read researched guide →Fight in real time, finish campaign quests and develop skills and equipment. Completing a story arc does not finish every endgame activity.
Read researched guide →Explore, negotiate and fight with a party whose choices shape the story. Combat uses initiative and limited action resources; the campaign ends through its story decisions, not a point target.
Read researched guide →Learn spells as a Hogwarts student, investigate ancient magic and complete story quests. Exploration, classes and combat build your abilities without a standard match score.
Read researched guide →Win rounds by reducing the opponent’s vitality to zero or leading in vitality when time expires. Spacing, defense and Drive management matter alongside combos.
Read researched guide →Use three-dimensional movement, attacks and defense to win the configured number of rounds. Heat and Rage create powerful options but do not replace positioning and timing.
Read researched guide →Rebuild the intended picture using physical joins and image continuity. Recreational assembly has no standard turns, point score or opponent.
Read researched guide →Deduce filled and empty cells from the ordered run lengths beside each row and column. Completion must satisfy every line, not just resemble a picture.
Read researched guide →Fill every white cell so across and down runs meet their sums without repeating digits. Each intersection must satisfy both clues; there are no turns or points.
Read researched guide →Reveal every non-mine square using neighboring numbers. Flags record your deductions; revealing a mine loses.
Read researched guide →One player chooses a secret word; the other names letters to reveal it before six errors.
Read researched guide →Clear your assigned solids or stripes, then legally pocket the 8 in its called pocket.
Read researched guide →Subtract scored visits from 301 and finish exactly at zero with a double.
Read researched guide →Race four pieces around the shared circuit and up your home column. Captures send opponents back; first with all four home wins.
Read researched guide →Race simultaneously to use all your letters in a connected crossword. The first valid completed grid when another shared peel is impossible wins.
Read researched guide →FEATURED THIS WEEK
Kick a rolled ball and run bases while the fielding team tries to record outs; score by reaching home.
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