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How to play Qwirkle

Build lines sharing one color or one shape. Score all affected lines and complete six-tile Qwirkles.

2–4 players30–60 minAge 6+

By K.R. · Sources and editorial process

Game-night tools

What you need

108 tiles, opaque bag, pencil and score paper

Set up the game

  1. Draw six hidden tiles each. Announce your largest same-color or same-shape set without duplicates. Largest set opens; oldest breaks a tie. Continue clockwise.

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Playing Qwirkle

  1. Place one or more tiles in one row or column connected to the layout. Every resulting line must share color or shape without duplicates.
  2. New tiles join the same line, possibly filling gaps or extending both ends. Check perpendicular lines too.
  3. Score one per tile in each affected line, once per line. A six-tile line adds six bonus points. Refill to six.
  4. Instead, exchange up to the number of tiles left in the bag. Draw replacements before returning exchanged tiles; score zero.
  5. After the bag empties play without refill. The first empty hand earns six bonus points and ends play. Highest total wins.

A tile counts in two lines

A blue circle extends a blue row to four and a circle column to three. Score four plus three: seven. The new tile counts in both lines, but neither has earned a six-tile bonus.

Check legality before adding points

Examine each touching line first; a tempting large score can hide a duplicate or mismatch. Place proposed tiles slightly apart while checking, then close the gaps once the arrangement is legal. Previously played tiles stay fixed. This routine makes complicated cross-scoring easier to verify without arguing after the score is written.

Watch the bag near the end

Replacement options disappear when the bag empties. A hand full of mutually incompatible tiles may be hard to finish even if an earlier exchange would have cost a turn. Remember the six-point finish without assuming it outweighs every larger immediate score. Compare actual totals and remaining useful placements.

Beginner decisions

  • Look for crossings. One tile scoring in two directions can beat a larger single-line extension.
  • Think before creating a five-tile line: an opponent may collect the large finishing bonus.

Common rule mix-ups

  • Duplicating the exact same tile within one line.
  • Ignoring an illegal perpendicular neighbor.

Questions about this game

Can a line reach seven?

No; only six distinct colors or shapes exist.

Count a line once per new tile?

No. Count that completed line once for the whole move.

Sources and edition notes

Original Qwirkle, MindWare 2011 English rules including travel set. Cubes and expansion modules excluded.

Sources and stated format checked October 14, 2026. This records a document check, not a claim of hands-on testing.

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