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How to play Scrabble

Draw seven letter tiles, build words crossword-style on a 15×15 board, and use the colored premium squares to multiply your score. The highest total when the tiles run out wins, and the real skill is scoring well every turn, not finding the longest word.

2–4 players45–90 minAge 8+

By K.R. · Updated October 2026 · Sources and editorial process

What you need

  • The Scrabble board, 15 squares by 15, with its colored premium squares.
  • 100 letter tiles, including 2 blanks. The letter distribution is printed on the board, and each tile shows its point value.
  • A tile rack for each player and the drawstring bag.
  • Pen and paper for the scorekeeper.
  • A dictionary everyone agrees on before the first tile goes down. Hasbro recommends The Official SCRABBLE Players Dictionary from Merriam-Webster, but any agreed dictionary works. It is used only to settle challenges, not to hunt for words during play.

Missing pieces, or need a fresh copy? Miniature Market stocks current editions; compare the edition and component list against the rules here before you buy. (Affiliate link: we may earn a commission at no extra cost to you. How links work.)

Set up the game

  1. Open the board in the middle of the table and check that all 100 tiles are in the bag.
  2. Pick a scorekeeper and give them the paper.
  3. Everyone takes a rack.
  4. Draw for first turn. Each player draws one tile. The letter closest to A goes first, and a blank beats any letter. Play then goes clockwise.
  5. Return those tiles to the bag and shake it.
  6. Draw seven tiles each in playing order, without letting anyone see them.

Playing Scrabble, turn by turn

  1. First word. It must be at least two letters long and cover the center star. The star is a double word square, so the first word's score is doubled.
  2. Every later word must connect to at least one tile already on the board, and every turn must form at least one new word.
  3. Place tiles in one straight line, across or down, never diagonally. You can add letters to the front or back of an existing word (or both ends at once, turning TEA into STEAL), cross a word at a right angle, play parallel to a word, or bridge two words.
  4. Every group of touching tiles must read as a real word, both across and down. If your play creates a two-letter word on the side, that word must be valid too, and it scores.
  5. Announce your score. Add the letter values of every word you formed or changed this turn. Count premium squares only if you placed a tile on them this turn.
  6. Refill your rack to seven from the bag. Then it is the next player's turn.
  7. Instead of playing, you may exchange or pass. To exchange, put any number of your tiles face down, draw the same number from the bag, then return the discarded tiles to the bag. Exchanging or passing scores nothing and ends your turn.
  8. Challenges. Any player may challenge a word before the next player starts their turn. Look it up. If it is not in the dictionary, the player takes the tiles back and loses that turn. If it is valid, the word scores and the challenger loses their next turn.
  9. End of game. The game ends when the bag is empty and one player has used all their tiles, or when every player has passed twice in a row.

Tiles stay where they are placed for the rest of the game. A blank's letter is announced when played and cannot change later. The same word may be played as many times as you like across a game.

What counts as a word

Under A8166 household rules, anything in your agreed dictionary is playable, except proper nouns and names, foreign words, abbreviations, acronyms, prefixes or suffixes standing alone, hyphenated words and words needing apostrophes.

A sample opening, turn by turn

Ana and Ben are playing. Letter values used here are printed on the tiles: H 4, O 1, R 1, N 1, F 4, A 1, M 3, P 3, S 1, T 1, E 1, B 3.

  1. Ana plays HORN across the center, with the H on the star. H 4 + O 1 + R 1 + N 1 = 7, doubled by the star: 14 points. She draws four tiles.
  2. Ben plays FARM down through Ana's R. He places F, A and M; the R was already there. His F lands on a triple letter square, so it counts 4 × 3 = 12. The rest: A 1 + R 1 + M 3 = 5. Total 17 points. The R is counted at face value because Ben did not place it.
  3. Ana plays PASTE across, two rows under HORN, so that her S sits directly below the M of FARM. One play, two words: PASTE and FARMS. Her S is on a triple letter square, so it counts 3. PASTE = P 3 + A 1 + S 3 + T 1 + E 1 = 9. FARMS = F 4 + A 1 + R 1 + M 3 + S 3 = 12. The F's triple letter square was used up last turn, so it counts only 4 now. Total 21 points.
  4. Ben's rack is all vowels. He exchanges four tiles, scores 0, and keeps his best three. Score: Ana 35, Ben 17.

Ana's third turn is the shape of good Scrabble: a modest word laid next to an existing one so it scores twice, with the most valuable letter on a premium square.

Premium squares: top-left quarter of the boardTWDLTWDWTLDWDLDLDWDLDWTLTLDLDLTWDL★centerTWTriple wordDWDouble wordTLTriple letterDLDouble letter★Center star (DW)The other three quartersare mirror images.A premium counts only onthe turn it is first covered.
The top-left quarter of a standard board, including the center star. Flip it across both middle lines to get the full board. In the sample, Ben's F and Ana's S each landed on a triple letter square in the lower-right part of the board, mirroring the triple letter squares shown here.

Scoring, with worked examples

  • Letter premiums first, then word premiums. If a word covers a double letter and a double word square, apply the letter bonus to that tile, add up the word, then double the total.
  • Two word premiums in one word multiply together: two double word squares make ×4, two triples make ×9.
  • Each word formed is scored in full. A tile at a crossing counts in both words, including any premium it sits on.
  • A blank is worth 0, even on a letter premium. On a word premium it still multiplies the rest of the word.
  • Bingo. Use all seven tiles from your rack in one turn and add 50 points on top of the word score.

The end-of-game adjustment

When the game ends, each player subtracts the total value of the tiles left on their rack. If one player went out, they add everyone else's leftover total to their own score.

Worked example. Before the adjustment Ben leads 301 to 287. Ana plays her last tiles and goes out. Ben is stuck with B (3) and E (1), worth 4. Ben: 301 − 4 = 297. Ana: 287 + 4 = 291. Ben still wins, but only by 6. If Ben had been holding a Q and a Z, the swing would have handed Ana the game. A tie after the adjustment goes to the player who had the higher score before it.

Scoring more without a bigger vocabulary

  1. Learn the two- and three-letter words in your dictionary. They let you play parallel to existing words, scoring several short words at once. Hasbro's own tips call them the building blocks of expert play.
  2. Score twice with one play. Laying a word alongside another, as in Ana's PASTE, often beats a longer word in open space because the side words score too.
  3. Put heavy letters on letter premiums. A 4-point letter on a triple letter square is 12 points by itself. A 1-point letter there is 3.
  4. Keep a balanced rack. Aim to keep a mix of vowels and consonants after each play. A rack of seven vowels or seven consonants costs you a turn sooner or later.
  5. Save the S for a real payoff. Hasbro suggests not spending an S on a plural unless it earns at least 8 points. An S hooked onto an existing word lets you score two words at once.
  6. Hunt for bingos. Move common beginnings (UN, RE, DE, OUT) to the left of your rack and common endings (ING, ED, ER, EST) to the right, then look for a word between them. The 50-point bonus is often the difference in a close game.
  7. Look at what you open before you play. A word that leaves a clear lane to a triple word square can hand your opponent 30 or more. Sometimes the second-best score is the better move.

Scoring errors and challenge disputes

"I covered a word square earlier, so the new word through it gets doubled again."
No. A premium square counts only on the turn a tile is first placed on it. After that it is an ordinary square.
"The little word on the side doesn't count."
It counts, both ways. Every new word formed must be valid and is added to your score.
"Can I look in the dictionary for a word before I play?"
No. The dictionary is for settling challenges only.
"Is a name like MARIA allowed?"
No. Proper nouns and names are excluded, as are abbreviations, acronyms, hyphenated words and words with apostrophes.
"Can I move a tile I played last turn?"
No. Once played, tiles cannot be moved or replaced.
"I drew eight tiles by mistake."
Another player removes the extra tile at random, without looking, and returns it to the bag.
"What does a failed challenge cost?"
Under A8166, the challenger loses their next turn. A successful challenge means the player takes back their tiles and loses the turn. Club and tournament rules can differ, so state yours before play.

Popular variants and house rules

  • Finish Line Scrabble (official A8166 variant). The first player to reach a target score wins, regardless of tiles left. Targets depend on skill and player count. With 2 players: beginner 70, intermediate 120, expert 200. With 3: 60, 100, 180. With 4: 50, 90, 160. Mixed groups each play to their own level, so a beginner joining two intermediates needs 60 while they need 100.
  • Blank recycling (official A8166 variant). At the start of your turn you may swap a tile from your rack for a matching blank on the board, then take your normal turn. It keeps blanks in circulation.
  • Open dictionary (house rule). Allow lookups before playing. It suits kids and language learners but removes challenges entirely.
  • Team Scrabble (house rule). Two pairs, one rack per team, partners whisper. It is a good way to bring a new player in without a long losing game.
  • No-penalty challenges (house rule). A wrong challenge costs nothing. Families with young players often prefer this.

A five-minute Scrabble walkthrough

  1. "Seven tiles each. Make words on the board like a crossword."
  2. "First word goes through the star in the middle. After that, every word has to touch what's already there."
  3. "All in one line, across or down. And anything you put next to other letters has to make real words too."
  4. "Add up the numbers on your tiles. On a standard board, light blue doubles a letter, dark blue triples it, pink doubles the word, red triples it. Only the first time it's covered."
  5. "Use all seven at once and you get fifty extra."
  6. "Draw back up to seven. Stuck? Swap some tiles instead of playing."
  7. "Think a word's fake? Challenge before the next person goes. Whoever's wrong loses a turn."

Then score the first few turns out loud for everyone, the way the sample above does. Premium squares click once people see them counted.

Ages and group size

The box says 2 to 4 players, ages 8 and up. Younger children who are confident readers can play on a team with an adult or use the open dictionary rule. Two players is the classic tournament format and gives the most control over the board. Three or four is more social but slower, since you wait longer between turns. A game typically runs 45 to 90 minutes; set a gentle timer of two or three minutes per turn if one player tends to stall.

Check yourself

Your word covers a double letter square under an H (4 points) and a double word square. The word's other letters add to 5. What does it score?

H doubled is 8, plus 5 is 13, doubled for the word: 26.

You add an S to an existing word that already covers a triple word square. Is the new word tripled?

No. That premium was used when it was first covered.

The bag is empty. You play your last tiles; your opponent holds tiles worth 7. What happens to the scores?

Your opponent loses 7 and you gain 7.

Scrabble rule questions

How many tiles do you start with in Scrabble?

Seven each, and you refill to seven after every turn while tiles remain in the bag.

How many blank tiles are there?

Two. Each can stand for any letter, is worth 0 points, and keeps its announced letter for the rest of the game.

Can you play a word that has already been played?

Yes. There is no limit on repeating a word.

Can you add letters to both ends of a word at once?

Yes, as long as all your tiles are in one line. TEA to STEAL is the rulebook's own example.

Does a blank count toward the 50-point bingo?

Yes. The bonus is for using all seven tiles from your rack in one turn, blanks included.

What happens if nobody can play?

If every player passes twice in a row, the game ends and scores are adjusted for leftover tiles.

Can you exchange tiles and play in the same turn?

No. Exchanging uses your whole turn and scores nothing.

Who wins a tie in Scrabble?

Under A8166, the player with the higher score before leftover tiles were added or subtracted.

Sources and edition notes

Hasbro A8166 classic household Scrabble. Dictionary and challenge rules vary internationally and in tournament play. Setup, word placement, premium scoring, the 50-point bingo, challenges, exchanges, the end-of-game adjustment, the tie rule and the two official variants follow the A8166 instructions. Letter values used in examples are the ones printed in that rule sheet. Strategy tips marked as Hasbro's come from the same sheet; the rest are common practice.

Sources rechecked October 22, 2026. This records a document check, not a claim of hands-on testing.

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