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How to play 20 Questions

One player thinks of an answer; the others ask up to 20 yes-or-no questions to identify it.

2+ players10–20 minAge 6+

By K.R. · Sources and editorial process

Game-night tools

What you need

No equipment; a shared category and a way to count questions help

Set up the game

  1. Choose a category, such as animal, vegetable or object, and one answerer. The answerer secretly chooses a specific item everyone can reasonably know.
  2. Agree that only yes-or-no questions count toward the limit. A guess phrased as 'Is it a tiger?' counts as one question.

Narrow down the mystery answer

  1. Questioners take turns asking questions that can be answered yes or no. The answerer responds truthfully with yes, no or an agreed 'not sure' for ambiguous cases.
  2. Keep a count from 1 to 20. Questioners may use each answer to narrow the possibilities before deciding on a final guess.
  3. If the questioners identify the item within 20 questions, they win that round. Otherwise the answerer reveals it and wins; rotate the answerer for another round.

From animal to a narrower guess

The answer is secretly a penguin. The group asks: 'Is it living?' yes; 'Is it an animal?' yes; 'Can it fly?' no; 'Does it live in water?' yes. A later 'Is it a penguin?' wins if the count has not passed 20. The answerer cannot silently switch the answer to a seal when guesses get close.

Ask a dividing question

Suppose the category is 'object.' Asking 'Is it a bicycle?' tests one answer. Asking 'Can someone carry it in one hand?' rules out many large objects on a no. Effective questions remove broad classes before the last few turns are spent on exact identities.

Beginner decisions

  • Early questions should divide many possibilities, such as 'Is it alive?' or 'Is it made by people?', rather than naming a single unlikely item.
  • Remember prior no answers to avoid asking a narrower question that is already ruled out.

Common rule mix-ups

  • Changing the secret answer partway through because someone has guessed close.
  • Disputing whether 'Is it red or blue?' counts as a yes-or-no question; split compound questions before starting.

Questions about this game

Do incorrect guesses use a question?

Yes in this format. Any question proposing an answer consumes one of the 20.

What if the answerer does not know a property?

Use 'not sure' and do not count that question, or choose a new answer if the object is too obscure; agree before play.

Sources and edition notes

Traditional 20 Questions with a 20-question cap and individual guesses counted as questions. There is no universal rule publisher; category, group turn order and ambiguous-answer handling are chosen house conventions.

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